Exploring new perspectives on meaning-making through emerging technologies

The Affective Interactions lab conducts research at the intersection of Human-Computer Interaction (HCI) and Design. Affective Interaction refers to relational interactions with artefacts, technologies and systems that are underlined by emotional responses which then form part of human capacity for reflection and meaning-making. Affective interactions can motivate, shape and inform our behaviours and responses to the world around us. Our research takes inspiration from knowledge in other fields such as computer science, psychology, and feminist studies.

There are three broad (and at times overlapping) research areas at the Affective Interactions lab:

·      Future of care: Digitisation is rapidly shaping the delivery and experience of care. Formal care is adopting new technological interventions like virtual reality while adapting to new expectations of care experience as many people turn to personal devices and wellness practices at home such as mindfulness. How do we create meaningful experiences as emerging technologies revolutionise the future of care? Our aim is to contribute to a better understanding and design of technologies that support varied practices across the spectrum of care.

·   Future of work: Our work practices are constantly evolving due to availability and acceptability of new digital platforms and flexible ways of working. Worker experiences are therefore transformed as the result of these changes in many sectors, such as volunteer work, education work or care work. Yet marginalisation and digital divide persist to shape the future of work as digitisation is imbued with assumptions about affordances, affordability and access. Emotional labour is experienced in a myriad of ways with the burden often shouldered by those who are marginalised due to rapid innovations of socio-technical systems. How do we make affect, marginalisation and digital divide visible in technology use and design? How do we address these issues with intent and in solidarity with the oppressed? Our aim is to contribute to a more equitable future of work.

·     Ethical design: All designs are embedded with ethical choices made by innovators. Every design choice reveals an ethical stance, whether it is acknowledged or not. We explore ethics in relation to designers/technologists, organisation and culture. We ask: How do we support better and conscious ethical decision making in design and HCI practice? How do we implement care for individual and collective wellbeing as a necessary part of technology and system design? How do we prevent harm as digitisation permeates various aspects of our everyday life? Through our research, we aim to raise awareness, and develop resources to address design ethics, and ethical design.

Members:

  • Dr Naseem Ahmadpour (Lab coordinator)
  • Dr Karen Cochrane (Carleton University)
  • Dr Phillip Gough
  • Dr Kiran Ijaz (Macquarie University)
  • Dr A. Baki Kocaballi (UTS)
  • Associate Professor Lian Loke
  • Kristina Mah (PhD student)
  • Nathan Moore (PhD student)
  • Khushnood Naqshbandi (PhD student)
  • Dorian Peters (PhD student)
  • Ajit Pillai (PhD student)
  • Yidan Cao (PhD student)

Grants:

  • Naseem Ahmadpour; ($ 150,000); SOAR prize, University of Sydney. 2022-2023
  • Transforming the palliative care patient journey using emerging technologies. Naseem Ahmadpour, Phillip Gough, Philip Poronnik, Judy Kay, Bob Kummerfeld, Melanie Lovell, Martin Brown, Philip Austin, Jane Phillips, Meera Agar, Tim Luckett ($12,000); Challenge based flagship research funding, School of Architecture, Design and Planning, University of Sydney. 2021-2022
  • Developing and evaluating an interactive web-based Healthy Beginnings program for preventing obesity in the first year of life; Li Ming Wen, Louise Baur, Sara Taki, Rafael A. Calvo, Huilan XU, Limin Buchanan, Rachel A Jones, Naseem Ahmadpour; ($ 670,031); MRFF, 2020-2023
  • Exploring New Worlds for Kids’ Procedures with Virtual Reality; Naseem Ahmadpour, Andrew Wheatheral; ($150,000) Children’s Hospital at Westmead Foundation. 2019-2022
  • Harnessing virtual reality to improve the experiences of patients with chronic conditions; Anna Janssen, Melanie Keep, Naseem Ahmadpour, Anika Rouf, Michael Marthick, ($20,000) USyd eHealth Seed Research Fund 2018, University of Sydney. 2018-2020
  • Comparison of user engagement and motivation with wearable technologies versus mobile apps during a workplace wellness program using Springday digital platform; Caitilin de Berigny, Lian Loke, Naseem Ahmadpour, Rafael Calvo, Anya Johnson, Helena Nguyan, Karen Cochrane; ($20,000) Industry and Community Engagement Fund, Sprinday and the University of Sydney, 2019-2020
  • Tailoring an immersive virtual reality solution for treating FOG in people with PD; Naseem Ahmadpour, Colleen Canning, Simon Lewis, Hamish MacDougall, Natalie Allen, Kaylena Ehgoetz Martens, Lina Goh; ($20,000) Charles Perkins Centre, 2018-2019

Projects
Exploring interactive soundscapes to guide and support mindfulness practice for novice practitioners.
Spatial navigation memory assessment in VR-CogAssess to detect pre-dementia
Exploring player experience of need satisfaction using VR-Rides platform
Supporting clinical training and reflection on performance
Developing an evidence-based toolkit to integrate wellbeing psychology into design
Reimagining the future of health through biodesign
Challenging notions of ageing and dominant paradigms in everyday technologies across the lifespan
Exploring design opportunities for using virtual reality technology to support self-managing of anxiety and pain
Exploring experiences of emotional life using first-person methodologies and the development of the Inside-Out Probe Workbook as a tool.
An in-depth account of an autoethnography of compassion cultivation to offer a framework for training self-observation in HCI
Developing a digital scribe using collaborative models between general practitioners and AI
A framework for designing reflective experiences in virtual reality using theatre technique for design
Co-designing an interactive tool to help people come to reflect
Exploring opportunities to co-design resources to support social-emotional learning
Exploring motivation, wellbeing and prosocial behaviour of online volunteers in a medical education program