TetraBIN explores how digital technologies can be used to motivate positive change in urban environments. It employs game mechanics and game thinking to turn depositing rubbish into a bin into a joyful event.
Reminiscent of 8-bit era video games, TetraBIN allows players to collaboratively control light blocks on the screen. The prototype features a custom-produced and manually assembled screen consisting of 900 LEDs mounted onto laser-cut Perspex and covered with a translucent layer of polycarbonate.
Exhibited during Vivid Sydney 2014 and at the Robots, Fabrication & Design exhibition in the Faculty of Architecture, Design and Planning at the University.
Project website: http://tetrabin.com TetraBIN is now available as a commercial application: https://sencity.city/tetrabin
- Steven Bai
- Ivan Chen
- Sam Johnson
- Martin Tomitsch
- Tomitsch, M. (2014). Towards the real-time city: An investigation of public displays for behaviour change and sustainable living. Proceedings of the 7th Making Cities Liveable Conference, PANDORA Archive, National Library of Australia.
- Tomitsch, M. (2018). Making Cities Smarter: Designing Interactive Urban Applications. Jovis, Berlin, Germany.